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Temporary move storage.

It looks like they've removed this "feature" at least for now.
Not for me: I still have to either remember to clear after each analysis, on _each_ game, or when I come back it automatically takes me to the piece placement from the last analysis instead of placement as it is in the game.
My guess is the amount of time users are clicking on Clear far exceeds the amount of time the developer could spend making the feature optional.
Just my 02¢
i still have it where i need it... you should be precise about where you are seeing it.. and what is your main routine...

me i care about correspondance, in-game analysis from one same move thinking session to the next even if I break for non-chess life... or just another game or want to think more later about the position... this is correspondance after all.

but there are many usage possible for the analysis mode.. and lichess has many pages. be specific.. most of the early posts were doomsday non specific.
@dboing said in #33:
> i still have it where i need it... you should be precise about where you are seeing it.. and what is your main routine...
>
I am sorry you did specify in game. so same as me.. yes it does take some time to use to it.. even if I like it and have asked for peristence in one way or another for 3 years. I guess they could modify the clearing aspect to be more obvious and direct like reloading or quitting a tab might have been (or F5). not 2 click. or something that depends on whether there is a subtree in storage beside the growing mainline.

for the purpose of persisting variations does make correspondance being about keep note of variations possibilities.I already explained the possible usage.. i find the new habit for clearing to be less and less difficult to remember when i need to clear the board.

I don't recall errors on the active positoin within the whole tree though. A moot line prior to opponent move will be secondary. Also, maybe inline or not makes a difference. i mostly work with inline, to get most of the tree in my view.

It is there by design. it leave the analysis context where there is no need to keep persitence, like one time usage to not have the feature. but places like correspondance where it has the persistence on.
Sorry for the daft question, I've read. All the threads I can find on this feature but I'm struggling to understand what it actually does?

What is the purpose behind the change? Maybe I don't use this site. As often as some but I don't understand what has actually be changed and why it's bad for some.

Please help an old confused guy out!
I thought I liked this feature, but after using it in correspondence, I dislike it more and more. I find that I'm constantly clearing moves and having to scroll to a current position. Would prefer if this could be disabled.
@BaronVonChickenpants said in #35:
> Sorry for the daft question, I've read. All the threads I can find on this feature but I'm struggling to understand what it actually does?
>
> What is the purpose behind the change? Maybe I don't use this site. As often as some but I don't understand what has actually be changed and why it's bad for some.
>
> Please help an old confused guy out!

you can test by playing a correspondence game with the computer (i think it would). create some variations in analysis mode (not the rounds board, you need to click on the microsope icon, that brings you to the in-game analysis page) where you can enter your own variations using the board, before you finally decide to send one of them (not explaining how to do that, ask if you want, i am practicing leaving out details :).

With the new feature, closing the tab before you finnish working out the variations, will not erase the partial work done. It will show up again when you go to the same game, and enter analysis mode again.

moreover, i will also presist as long as you want, the subtree you created at any positoin in the mainline or within created subtre, as the mainline progresses, whether it does as you calculated in your own variations or not.

At any point in that process you can click on the squarish second icon from the left under the move tree, to clear all past variations not part of mainline.

people have a hard time adjusting to having to do that 2 click process... they liked it that when closing the tab, or reloading, or going back to the rounds game, they would lose all their past work...

Sometimes indeed one may want to clear the mind, and it used to be very easy to do that, now you have to want it...

that is a real nightmare for some. go figure. been a few days, and even on current games that started without that feature, i had not tried keeping those, i practice that once in a while, at least once a day, and it becomes easier every day.

But i learn fast it seems..... :)
maybe it depends on whether people can handle nested trees (and perhaps having the parentheses and 2D indentied formats mixed up) or not.

as variations accumulate, from past mainline position, as the mainline grows, there might be an increased learning curve about navigating such a tree, that was never needed when not considering bushy trees in the past.

now eventually a use that does not learn the 2 click procedure to clear all past variations , will have to maybe learn to handle deep tree with high branching degrees.. There would be scrolling involved. and variation context menu learning as well to trim irrelevant ones, and keeps the ones that could be useful in-game or post-game for self-diagnostic...

so maybe if that feature were to be joined with better 2D tree display by default, it might be instinctively easier to navigate.

I also wonder if inline versus the other format is taking too much vertical space. For sure it is looks like a tree navigation discomfort.

PS: about tree display.. it may take time to get used to a 2D tree bydefault. and a one variation tied to a mainline positon of the past may be better not shown under mainline as 2D tree and kept as parenthesis, i don't know really, but i think that might be part of the problem. besides breaking previous automatism.
I would like to propose a completely different approach to user variation persistence.
An offshoot of currently existing condition premoves.

Same kind of storage, but with entire subtrees or lines (including hanging opponent moves as part of the thinking not meant for sending yet). Currently the premove is aware of nested branching as it will not create a new line unless there is a new opponent branch being studied (created) by user when the user ask for storing given line..

The premovees already allow for such temporary thinking, as the final say can choose lines and drop others by user placing active positoin on desired first move to be sent.

So instead of forcing everyone to see their repudiate past thinking ideas.. having a non-premove storage that can be interchanged with user subtree at will, might make everybody happy. and me even more. because i could store those for postgame.. (if load becomes an issue, maybe add a PGN dump for those, with appropriate FEN as root). than could be reupload only at postgame, if the cheating bogeyman has some say in this).
@schlawg i think i just witnessed what one of the complaints mentioned. about the wrong mainline red squared position being highlighted.

if one clears the persistence (2 click below move list green square icon then dump icon) while for some reason the active position was on some past mainline positoin (or perhaps in one of the cleared position? i only just saw the first case), then at "refresh" that position becomes the new active one (and red squared). to get back on correct last mainline move, one has to go back to game and then analysis mode again. i think.

i did see a case where the red rectangle around last positon would completely disapper, but do not recall the active positoin before clearing persistence.. (that could be when it was not on mainline....)

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