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phenom with classical chess

I've noticed that many players have very high classical ratings compared to their other ratings such as bullet and blitz. I mean if the ratings were provisional I'd be like ah whatever, but they're established ratings.. Maybe this is the work of the hand of god or maybe I'm thinking too much.
Some people need time to think. My blitz is terrible because I start to daydream and forget about the clock a lot. Bullet for me is impossible. Also my lag is super-high.
You are thinking too much although there are times when one should think too much. However, from a broad perspective I think that situation as described by pguardiario is the dominant scenario.
yah i see your point :o but you have to consider that most people were raised in slow otb chess, and strong players being raised in internet blitz is a relatively new phenomenon.

besides that, the classical player pool is also weaker (it's easily verifiable that titled players tend to prefer fast time controls when playing online, and a bit less easily verifiable that new players tend to prefer slow time controls), so it's very normal that people have a higher classical rating.

so what is an acceptable rating difference? try to stay fair and evaluate things in a case by case basis :p
Glicko ratings deflate over large samples of games. Blitz and bullet categories have several orders of magnitude more games played than classical, so there has been much more deflation in the ratings. That's why nearly everyone's rating is significantly lower. It has nothing to do with players being better in one category than another or having more time to think or any of that. Some are better at one, some are better at the other. But due to deflation, nearly everyone has a lower blitz/bullet rating. This is common on all the sites that use glicko ratings.
Blitz and bullet are meant for tactical players who knows a wide variety of patterns and a good taste for opening oddities.

The probability of doing a mistake is very high. Longer time control reduces a lot the amount of mistakes and the positional aspects of the game increase in value.

Some are gifted enough to do both with ease when others will stick to their strength. I would say that blitz is also easier when younger.

#5
Why should Glicko ratings deflate over large samples of games?
More Classical games than Bullet games are played here, see Advanced Search.

Because glicko doesn't conserve rating points. Losing players can easily lose more rating points than the winning player wins by virtue of the difference in RD.

I'm absolutely going to need to see a screenshot of whatever data you are getting showing there are more classical than bullet games played here, historically. I don't see any way to get that data from the advanced search form. It would be extremely counter-intuitive to think that was true at all.
Thinking about it some more, I think even if the actual number of games between bullet and classical were similar, there would still probably be more deflation in bullet. Since bullet games end faster, RDs get lower (time is a factor in RD, playing many games quickly leads to lower RDs than many games over a longer period). This makes the differences in RDs in games, on average, larger, leading to more discrepancy per game, deflating more quickly over time.

Anyway, this is very consistent across all sites with glicko ratings and NOT true at all on sites with elo ratings (ICC blitz ratings are hilariously inflated, for example).

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